Manual
Island
Mesh
UV Editor
Solid
UV
Wire
Tri
Quad
🐛 Debug
Import Mesh
📦
Click to upload
.obj
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Cube
.obj
⚪
Sphere
.obj
👖
Pants
.obj
—
Verts
—
Faces
—
Edges
0
Selected
🐛 Debug Mode
Expand → Ring
Expand → Loop
Grow Selection
Island Borders
+UV Seams
Island Corners
Island Poles
Checker Border
Flip Parity
Manual Ring
Loops
Build Edges
Expand Loops
Build Pattern
Clear Overlay
no overlay
Settings
Island Settings
Iterations
1
Confine to Island
Apply Unsubdivide
↩ Undo
⚠️ UV Border Detected
Some edges cross UV boundaries. Results may affect texture mapping.
Manual Settings
Iterations
1
Confine to Island
Apply Unsubdivide
↩ Undo
⚠️ Nothing Dissolved
No edges were dissolved. Check your edge selection.
Mesh Settings
Iterations
1
Force Operation
Apply Unsubdivide
↩ Undo
⚠️ Non-Quad Faces Detected
Mesh contains triangles or n-gons. Enable
Force Operation
to proceed anyway.
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📦 Model
⚙️ Settings